The render fails systematically with a specific scene until for some reason (for example making some seemingly unrelated changes with the scene or settings of DAZ stuio) it works again and keeps working for a while. After that the crash reoccurs until somehow that "blockage" is released. In this case the render fails systematically each time.ī) Something piles up somewhere after the RAM limits are reached and the first crash happens. In this case I would expect the scene to render sometimes, sometimes not. However, after removing the grass objects, saving, exciting and reloading the scene and even scaling down the textures of the church, I won't get another render to work.Ī) There is a physical problem with the memory sticks.
![advanced systemcare performance monitor disappeared advanced systemcare performance monitor disappeared](https://i2.wp.com/www.softncrack.com/wp-content/uploads/2019/07/images-4-11.jpg)
I accepted this because apparently the ecomantics objects are very memory consuming. I added two grass objects from the ecomantics system and after that I encountered the memory problem. I was able to make renders of the church scene with full-size textures before. It has helped with the crashes that give the error message of access violation in the dz3delight.dll module. Also I've tried that procedure of loading the scene and closing without rendering. I've changed the temp folder to another drive and many times cleaned it manually. Thanks for this, I've alreayd had this advice from someone else. Now restart your daz and load your scene and try to render. Once your render crash the program close/exit without clean the daz Temp folder!Ĭheck your daz temp render folder and delete all manualy. I would assume it definitely used more memory.
#Advanced systemcare performance monitor disappeared full size#
where is the black hole that sucks up the memory and why isn't the use of memory seen by the monitor?Īlso, I just made several large scale renders of the witch house with full size textures, backdrops, uberenvironment. Also, I have the RAM monitoring in the background and according to it the usage of RAM never exceeds 45 %. The texture maps, although there are dozens of them, aren't really very large at all after the scaling. "The renderer encountered a memory error and the program has become unstable."ĭAZStudio.exe caused UNKNOWN_ERROR in module "C:\Windows\system32\KERNELBASE.dll" at 001B:753A812F, RaiseException()+84 byte(s)
![advanced systemcare performance monitor disappeared advanced systemcare performance monitor disappeared](https://i.imgur.com/JnMEKAo.png)
So what I did, I scaled down the texture images to 25% (50% width and height). Since the church uses loads of highres textures, I thought it makes sense. The difference is that now sometimes DS actually warnes about low memory. However, now I'm trying to render a scene with the Merlin church and a different error comes with the crash. I've had lots of crashes with rendering, mostly the errors refer to the dz3delight.dll.